This book provides step-by-step instructions on performing specific tasks using boujou. This book describes the features and functionality available in boujou . When it worked, it worked well, and when it didn’t, it was often easier to move to a manual solution. As the versions have progressed, boujou. Throughout this boujou tutorial, we’ll take our first steps into the program. Software required: Boujou 5, Maya , NUKE 7.
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boujou 5 Review: Matchmoving Enters its Maturity
Tick the Create User Solve checkbox The Input Focal Length dialog will appear — set the focal length to 25mm the default is 30mm Click on OK and the model of the car should appear in the default position in the middle of the image. When this button is pressed you will define a selection area from the path of the mouse cursor.
Fine-tune the alignment as before. When you have finished adding locators display the model again and align it using the vertex align mode. The Reference Frames feature enables users to import still images taken with any camera and use them to assist in a solve.
Align the model so that it matches the car in the sequence as closely as possible. Try to add at least 20 locators. Basically, you shoot a bunch of still pictures from different angles during a shoot, and if you run into a situation where you don’t have enough camera data, you can add the information from the still images and come up with a solve. The Advanced solve refinement section allows you to optimize the camera path smoothness or correct for radial lens distortion as part of the solving process.
Reference photos taken on set, on location, or even capturing different sequences during a shot can be used to give more spatial information to a shot than what already exists in camera. Regenerate View — recreate the view on the current frame using the existing 3D structure.
Solve from Existing Cameras will take this camera path as a starting point and then refine it. Before boujou, matchmoving was an expensive and highly skilled process, adding significantly to post-production costs. Vertex alignment Vertex alignment is a method of approximating the position of the camera.
When generating 3D models it may be useful to generate more 3D points than are produced by a default camera solve. Building on its industry leading automatic toolset boujou software, boujou 5 allows you to solve complex shots even faster and to step in and work directly with the data. It has a unique way of solving which radically accelerates your results, solving more shots in less time.
Delete View — deletes a single frame from the current solve. The hole will move with the first mask, but you can also keyframe it separately. Feature tracks that span less than 3 keyframes will be discarded. It can only be used when you are in the 3D viewing mode. Jump to next solve keyframe by clicking on the Next Solved Frame button. So I’ll give it a crack and see what I can do. Auto- Dense point cloud to get a better track, using the user track to kill non-consistent tracks.
boujou 5 Review: Matchmoving Enters its Maturity | Animation World Network
But the Reference Frames feature changes that, creating a simple way to import data for an accurate houjou. Another useful feature in boujou 5 is Reference Frames, which enables users to import still images taken with any camera and use them to assist in a solve.
Hayao Miyazaki — The Interview. Default View from Known 3D — creates a new camera view based on the coordinate frame of the imported model.
Submit a new link. Reprojection Error To visualize the reprojection error, open a camera tracked project and make the following changes to a 2D view window 1. The workflow described below is the most effective way to use a model to create a camera solve when the model vertices correspond to features in the image. This will track the object all the way to the start.
Top, front and side views can now be displayed to help with lining up objects mznual structure. Regenerate Structure — this generates 3D points for all possible tracks. Previous versions of boujou took the entire shot into account before delivering a solve.
Browse for the model desk. This will fill in the gaps between the views and optimize the solve. This will take the existing camera path, generate some 3D structure, and optimize manuzl result. You can go in and out of Fly Align mode bojou Vertex Drag mode by clicking on the buttons in the toolbar.
An artist would bring in the background plate to be tracked, enter the lens data and hit feature track, and boujou would try to come up with a solution. It’s a very simple workflow that adds an enormous amount of additional functionality.
It started out as very easy to learn, with just a couple of buttons to push.
Multiple meshes can be created and exported. Other packages have had similar functionality, mabual this represents a huge move forward for boujou. When the camera tracking is complete the model will no longer be aligned to the solve.