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This is a place to construct and view variations on the Official Earthdawn rules. Earthdawn Fourth Edition Quick Start – Interested in giving Earthdawn a try, It presents an overview of the basic game concepts and rules, five. These house rules are in effect for my campaign unless otherwise noted. These variations were used with 1st Edition and have not been examined to determine.

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See 3rd edition rules below for a good change about this The adept must spend a week with the item to learn information concerning it.

Here is some dice roller programs for 1st Edition: The basic mechanics for gathering True elements: In addition, each difficulty number has a range of success and failure. The UK magazine’s editor Paul Pettengale commented: Note skills are not talents! Elementalists can make a PER half-magic tests against a difficulty based on how well they dules the area, 6 knows it well to 15 looking at a map of a place they have never been before.

Caster Disciplines use the same Talent system as others, but also have access to spells.

Please let me know if there are any questions, or if there is anything further I can do. He is now entitled to spend Legend Points on any single attribute value by 1. This is a place to discuss Earthdawn, but we can’t condone pirating published works.

After that, it will cost you money. A spell attuned placed into to a matrix is easily accessible and can be cast at any time. In order to advance in a character’s discipline and unlock higher circles, a character must obtain a certain level of mastery in their discipline’s talents. I destroyed my Paypal to get four of the major 3rd Edition rule books. Also they demand a larger roleplaying challenge as each Discipline require a certain view and mindset of the world.


Legend points the Earthdawn equivalent of experience points can be spent to put up the characters level in the Talent, increasing his step level for the ability, making the user more proficient at using that specific type of magic. While RedBrick tried to remain faithful to FASA’s vision and visual style, they revised almost everything and introduced new material to fill the gaps.

If you want the aspect of gathering the elements to be a big part of the campaign, that may be a place to start. After two days of meditating for 12 hours, he increases his talent rank to 3.

If you’ve suffered 4 wounds, you take a -3 step penalty. Now here is the kicker. And this is why how magical items work is a love it or hate it thing. I will go into detail what your character can spend their LP on as we go along.

For every 3 yards you give up, your physical defense goes up by 1. Raw casting has a very good chance of drawing the attention of a Horror, which can quickly turn into death for low level characters and for high level characters as well in some cases.

Spellcasting though is not that bad. The attack and damage tests are treated as normal, but the damage is non-lethal. When you expend the recovery test, you make a test against a difficulty of 2. Tiger Spring – Adds to your initiative step and any other talents that affect your initiative, such as Air Dance. Talents learned with versatility will not help a character advance in their discipline. Increasing Talent Ranks, with later Circles costing more, up to rank To others, its full of story opportunities as a single item can lead to tons of story ideas.

So if you needed a 6 for an average success, a poor is 2, good is 10, excellent is 13, and extraordinary is a These are the rules to this request thread: All Disciplines have the Durability talent as part of their Second Circle talents. Barsaive is a region of city-states, independent from the Therans since the dwarven Kingdom of Throal led a rebellion against their former overlords.


Every wound beyond the first decreases your steps by one. September 07, It is possible to weave multiple threads at once, but comes with an increase chance for failure.

If one thinks a certain weapon or item is magical, they must give it to one who knows Weapon History Weaponsmith or Item History Troubadour. For instance, if Flit were to cast a spell from his grimoire that helps to defeat a major threat, the earthdawwn might develop a special thread.

Below is merely the original house rule for reference purposes only.


For example the Momentum Attack skill requires you to deliver an Extraordinary melee or unarmed attack test against your opponent. Depending on how they’re used, you have different skills and talents that can add to your chance to hit. For First Circle characters, per Award and total is suggested. At this stage, I don’t think so.

House Rules

Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Therefore this bonus will allow him to regain up to 5 Karma without cost. Log in or sign up in seconds. Advancement isn’t based on a static chart of experience.

Earthdawn Rules – ity

Failure to equal the knockdown difficulty results in your character falling over, see Special Combat Modifiers, Knocked Down below. LP can be spent on the following: Expendable karma is the bonus die that characters may use or be forced to use to power special talents and discipline talents. It is then locked into a Spell Matrix, where the pattern eartndawn stored.

They take much more time and money to learn.